Google’s Project Glass is an ongoing research and development program aimed at developing a head-mounted hands-free computing device.
This end product would be a smart pair of glasses with a small transparent LCD or AMOLED (active-matrix organic light-emitting diode) display screen and a battery embedded within the frame. The glasses will be powered with Android operating system and incorporate motion sensors, a front facing camera with flash, GPS and 3G or 4G network.
Unlike existing visual computing devices (that are add-on accessories to smart phones), Google Glass would be a standalone computing device, connecting to the Internet and communicating directly to the cloud using Wi-Fi or Bluetooth.
This technology promises tremendous potential. Wearing Google Glasses will, for instance, allow the user to navigate using sat-nav, take and share photographs, find out the location of the nearest restaurant or any other establishment, access work-related information by viewing people (as in face to face), automatically record a conversation or add a person to your contact lists and much more.
The possibilities are endless
All this is possible and hands free, using natural language voice commands rather than using keystrokes or swipes. You access information by scrolling and tilting the head rather than clicking or swiping. The transparent display would place the information in front of the eyeballs rather than the user having to look into any specific device.
Google Glass’s will be set to release in 2014
These glasses would come both as specks and in design that fit over existing glasses. A contact lenses lens version is also possible.
The initial explorer version of the product is expected to cost US $1,500 and the costs of consumer versions would match that of smart phones. Google is likely to subsidise the initial research and development costs to ensure that the product remains affordable and gains sufficient traction.
This device will be the next wave of digital devices, keeping the product evolution that started from the traditional desktop PC and moves to laptops, net books and smart phones.